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Retained-mode graphics system with a supporting database; Data is structured hierarchically in a scene graph [6] Able to use many different contexts for rendering, including DirectX, OpenGL, as well as software and hardcopy; Interfaces with C, C++, C#, and Java; Out-of-core rendering mode for visualizing large point-cloud datasets
Mental Ray was designed to be integrated into a third-party application using an API or be used as a standalone program using the .mi scene file format for batch-mode rendering. There were many programs integrating it such as Autodesk Maya , 3D Studio Max , Cinema 4D and Revit , Softimage|XSI , Side Effects Software's Houdini , SolidWorks and ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),
3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.
The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics. [4] Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more.
The Direct Rendering Manager and KMS are part of the Linux kernel. The KMS does only the mode setting. Mode setting is a software operation that activates a display mode (screen resolution, color depth, and refresh rate) for a computer's display controller by using VESA BIOS Extensions or UEFI Graphics extensions (on more modern computers).
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios.