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Construct is an HTML5-based 2D video game engine developed by Scirra Ltd. [4] [5] It is aimed primarily at non-programmers, [6] allowing quick creation of games through visual programming.
AgentCubes is an educational programming language for children to create 3D and 2D online games and simulations. The main application of AgentCubes is as computational thinking tool teaching children computational thinking through game and simulation design based on the Scalable Game Design curriculum. [1]
Phaser vs. Cocos2d-x: Cocos2d-x is a cross-platform 2D/3D game development framework. Compared with Phaser, it supports more native platforms, such as iOS and Android. However, Phaser is based on HTML5, which makes it easier to integrate with modern web technologies and is suitable for rapid iteration and deployment of web platforms.
This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.
Template: Game design. ... This page was last edited on 19 September 2024, at 21:41 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...
PlayCanvas is an open-source [1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. [2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 28 February 2025. 2012 video game 2012 video game Subway Surfers Developer(s) Kiloo, SYBO Games Publisher(s) Kiloo Games (1.0–1.20.1) SYBO Games (1.21.0–present) Director(s) Christian Balazs Engine Unity Platform(s) iOS, iPadOS, macOS, HarmonyOS, Android, Web browser, Windows 10 Mobile, Windows Phone ...
[[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.