Search results
Results from the WOW.Com Content Network
The professional audiovisual industry is a multibillion-dollar industry, consisting of manufacturers, dealers, systems integrators, consultants, programmers, presentations professionals, and technology managers of audiovisual products and services. Commercial audiovisual can be a lengthy and involved process to install and configure correctly.
Motion pictures and other audiovisual works may be shown without a separate license in the home to “a normal circle of a family and its social acquaintances” because such showings are not considered “public.” [10] Without a license or other authorization from a rights holder, a person does not have any of the rights in a copyright ...
cinematographic and audio-visual works; phonograms; works embedded or incorporated in other works or phonograms (e.g. pictures in a book) Under certain conditions, the directive can also apply to unpublished works (such as letters or manuscripts). [4] Whether orphaned software and video games fall under the audiovisual works definition is ...
The audio, visual and other creative elements of a game themselves are not directly covered by any EU directive, but have been enshrined in national laws as a result of the Berne Convention of which the EU and its member states are part of, with video games either expressly called out as cinematographic works or more broadly under audiovisual ...
Audiovisual art is the exploration of kinetic abstract art and music or sound set in relation to each other. It includes visual music , abstract film , audiovisual performances and installations .
(1) a work prepared by an employee within the scope of his or her employment; or (2) a work specially ordered or commissioned for use as a contribution to a collective work, as a part of a motion picture or other audiovisual work, as a translation, as a supplementary work, as a compilation, as an instructional text, as a test, as answer ...
International Standard Audiovisual Number (ISAN) is a unique identifier for audiovisual works and related versions, similar to ISBN for books. It was developed within an ISO (International Organization for Standardization) TC46/SC9 working group. ISAN is managed and run by ISAN-IA.
The case was among several early decisions finding that video games qualify for copyright protection as audiovisual works, despite their graphics varying between game sessions. Since Artic's version of Pac-Man was nearly identical to Midway's, the real issue was whether Pac-Man qualified for protection as an audiovisual work, which it did. This ...