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Rise of Nations: Rise of Legends is a science fantasy real-time strategy video game for Microsoft Windows, made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular Rise of Nations, released in May 2006. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist.
The rights to the assets and intellectual property of Rise of Nations, Thrones and Patriots, and Rise of Nations: Rise of Legends and the Big Huge Games trademark were sold in the bankruptcy auction of 38 Studios to Microsoft Studios on December 11, 2013. Gross proceeds of the auction totaled $320,000. [7] [28] [29]
Rise of Nations is a series of real-time strategy video game. It includes: Rise of Nations, the first video game in the series; Rise of Nations: Thrones and Patriots, the expansion pack to the original game Rise of Nations: Extended Edition, the re-release of the original game and the expansion; Rise of Nations: Rise of Legends, a real-time ...
We've seen point and click RPGs come and go on Facebook over the years, with this genre showing a lot of promise, but ultimately never catching on as much as, say, a bubble popping or "Ville" game.
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Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
Rollings notes that "The origin of strategy games is rooted in their close cousins, board games." [56] Strategy video games generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon strategy or tactics. Real time strategy games are often a multiple unit selection game.
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