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Negative values first appeared in the Greyhawk supplement, because it first applied them directly to the Armor Class. [20] In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases.
Tri-Stat dX (including Big Eyes, Small Mouth), as the name would suggest, uses three (Body, Mind, and Soul), whereas a more common division of three, and used in the Cortex Plus game Firefly is Physical, Mental, and Social, but expands with the Storyteller System's attributes.
The Code of the Harpers is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book was written by Ed Greenwood and was published by TSR. [1] The module featured cover art by Jeff Easley and interior art by Scott Rosema.
The design and purpose of the vehicle determines the amount of armour plating carried, as the plating is often very heavy and excessive amounts of armour restrict mobility. In order to decrease this problem, some new materials ( nanomaterials ) and material compositions are being researched which include buckypaper , [ 2 ] and aluminium foam ...
Other names for this concept include power or (high-tech) armor; powered, cybernetic, robot or robotic (armor) or suit; exo or (hard) suit; frame or augmented mobility. [ 2 ] ) The exoskeleton is designed to provide better mechanical load tolerance, and its control system aims to sense and synchronize with the user's intended motion and relay ...
Two particular types of European heavy cavalry typical of the 16th century and the first half of the 17th century were (i) the Reiter - a form of early cuirassier in half or three-quarters plate armor, armed primarily with a straight-bladed, double-edged one-handed sword (an evolution of the medieval arming sword) and a rider pistol (the first ...
1CC Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1]1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level.
In European history, well-known armor types include the mail hauberk of the early medieval age, and the full steel plate harness worn by later Medieval and Renaissance knights, and a few key components (breast and back plates) by heavy cavalry in several European countries until the first year of World War I (1914–1915).