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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
Star Wars: Knights of the Old Republic (KOTOR) is a media franchise of space opera role-playing video games created and developed by BioWare, which have seen releases on the original Xbox, Xbox 360, Microsoft Windows, OS X, Xbox One, Xbox Series X/S, IOS, Android and Nintendo Switch.
Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a role-playing video game developed by BioWare and published by Microsoft Game Studios and LucasArts. The first installment of the Star Wars: Knights of the Old Republic series, it was released by Microsoft for the Xbox on July 16, 2003.
The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios.It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts.It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, for OS X and Linux on July 21, 2015, for Android and iOS on December 18, 2020 and ...
BioWare was founded by Ray Muzyka and Greg Zeschuk, and Augustine Yip. [3] [4] Of the founding team, Muzyka, Zeschuk and Yip had recently graduated from medical school at the University of Alberta, and had a background in programming for use in school. [5]
He later led up the design on Star Wars: Knights of the Old Republic and Dragon Age: Origins. [3] In 2006 James Ohlen moved to Austin, Texas to set up a new studio for BioWare alongside Gordon Walton and Rich Vogel. That studio was responsible for the production of the MMORPG game Star Wars: The Old Republic. [4]