enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Around February 2017 PSX SDK tools and debug symbols leaked to a forum which ignited a reverse engineering project on GitHub. [432] [433] [434] Status, compiling. Touhou Project (1 to 5) 1996 2014 Shoot 'em up: ZUN Soft "The Touhou PC-98 Restoration Project" was started around 2014 on GitHub on base of found source code of libraries. [435] In ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  4. Resource Hacker - Wikipedia

    en.wikipedia.org/wiki/Resource_Hacker

    Resource Hacker (also known as ResHacker or ResHack) is a free resource extraction utility and resource compiler for Windows developed by Angus Johnson. It can be used to add, modify or replace most resources within Windows binaries including strings, images, dialogs, menus, VersionInfo and Manifest resources.

  5. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    After a successful crowdfunding project on Kickstarter to develop an open-world simulation game in 2014, [130] Gavan Woolery developed several iterations of the game's engine. After running out of funding for further development, he open-sourced with support of the backers the game's engine on github.com under MIT license in August 2016.

  6. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Image-based rendering technology had been in development for Half-Life 2, [8] but was cut from the engine before its release. It was mentioned again by Gabe Newell in 2006 as a piece of technology he would like to add to Source to implement support for much larger scenes that are impossible with strictly polygonal objects.

  8. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine (id Tech 2), is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering . Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later .

  9. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    Snowdrop (also known as Ubisoft Snowdrop) is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine.