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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Students need to learn by doing, and with gaming, students can learn by doing something as a part of a larger community of people who share common goals and ways of achieving those common goals, [1] making gaming a benefit for social reasons as well. Gaming has also changed the look of content-driven curriculum in schools.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Informal education - Wikipedia

    en.wikipedia.org/wiki/Informal_education

    Informal education is a general term for education that can occur outside of a traditional lecture or school based learning systems. [1] The term even include customized-learning based on individual student interests within a curriculum inside a regular classroom, but is not limited to that setting. [1]

  5. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Emergent curriculum is a philosophy of teaching and a way of planning a children's curriculum that focuses on being responsive to their interests. The goal is to create meaningful learning experiences for the children. Emergent curriculum can be practiced with children at any grade level. It prioritizes: active participation by students

  6. Writing education in the United States - Wikipedia

    en.wikipedia.org/wiki/Writing_education_in_the...

    Writing education in the United States at a national scale using methods other than direct teacher–student tutorial were first implemented in the 19th century. [1] [2] The positive association between students' development of the ability to use writing to refine and synthesize their thinking [3] and their performance in other disciplines is well-documented.

  7. First-year composition - Wikipedia

    en.wikipedia.org/wiki/First-year_composition

    First-year composition (sometimes known as first-year writing, freshman composition or freshman writing) is an introductory core curriculum writing course in US colleges and universities. This course focuses on improving students' abilities to write in a university setting and introduces students to writing practices in the disciplines and ...

  8. End Poem - Wikipedia

    en.wikipedia.org/wiki/End_Poem

    Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...

  9. Curriculum development - Wikipedia

    en.wikipedia.org/wiki/Curriculum_development

    A humanistic curriculum is a curriculum based on intercultural education that allows for the plurality of society while striving to ensure a balance between pluralism and universal values. In terms of policy, this view sees curriculum frameworks as tools to bridge broad educational goals and the processes to reach them.