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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    For example, if the node type property is the constant properties for a node, this property specifies the type of the node. So if a node type property is the constant node ELEMENT_NODE, one can know that this node object is an object Element. This object uses the Element interface to define all the methods and properties of that particular node.

  4. Linked data structure - Wikipedia

    en.wikipedia.org/wiki/Linked_data_structure

    A search tree is a tree data structure in whose nodes data values can be stored from some ordered set, which is such that in an in-order traversal of the tree the nodes are visited in ascending order of the stored values. Basic properties. Objects, called nodes, are stored in an ordered set.

  5. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    This function inserts a value "newVal" before a given node "node" in O(1) time. A new node has been created between "node" and the next node, then puts the value of "node" into that new node, and puts "newVal" in "node". Thus, a singly linked circularly linked list with only a firstNode variable can both insert to the front and back in O(1) time.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  7. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.

  8. AoS and SoA - Wikipedia

    en.wikipedia.org/wiki/AOS_and_SOA

    Structure of arrays (SoA) is a layout separating elements of a record (or 'struct' in the C programming language) into one parallel array per field. [1] The motivation is easier manipulation with packed SIMD instructions in most instruction set architectures, since a single SIMD register can load homogeneous data, possibly transferred by a wide internal datapath (e.g. 128-bit).

  9. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    A module must have an initializer function that is equivalent to, or complementary to an object constructor method. This feature is not supported by regular namespaces. A module must have a finalizer function that is equivalent to, or complementary to an object destructor method. This feature is not supported by regular namespaces.