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Pannotia was centred on the South Pole, hence its name. Pannotia (from Greek: pan-, "all", -nótos, "south"; meaning "all southern land"), also known as the Vendian supercontinent, Greater Gondwana, and the Pan-African supercontinent, was a relatively short-lived Neoproterozoic supercontinent that formed at the end of the Precambrian during the Pan-African orogeny (650–500 Ma), during the ...
Charles Peirce reviewed Rifts World Book Four: Africa in White Wolf #38 (1993), rating it a 3 out of 5 and stated that "All in all, Rifts: Africa is a fairly good sourcebook for information about Africa itself (though there are some rather annoying errors: no Tree People stats and no stats for Victor Lazlo), but as a Gamemaster I would be very wary about the inclusion and handling of the Four ...
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
Strategy Guide Table of Contents Starting the Game General Tips Mini-games and Puzzles Chapter 1-A New Friend Chapter 2-The Watchers Chapter 3-Blacklore's Scrolls Chapter 4-The Secret Room Chapter ...
Four Past Midnight is a collection of novellas written by Stephen King in 1988 and 1989 and published in August 1990. [1] It is his second book of this type, the first one being Different Seasons.
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
This article about a thriller novel of the 2010s is a stub. You can help Wikipedia by expanding it. See guidelines for writing about novels. Further suggestions might be found on the article's talk page.
The rules of GrailQuest are quite simple when compared to current RPGs.The player must roll two six-sided dice and add the results. If the result exceeds 6 (which will happen 58.3% of the time), then the enemy is injured and loses a number of Life Points - how much depends on what the dice shows, as every point over 6 will count as a point of damage.