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A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
The array L stores the length of the longest common suffix of the prefixes S[1..i] and T[1..j] which end at position i and j, respectively. The variable z is used to hold the length of the longest common substring found so far.
The string spelled by the edges from the root to such a node is a longest repeated substring. The problem of finding the longest substring with at least k {\displaystyle k} occurrences can be solved by first preprocessing the tree to count the number of leaf descendants for each internal node, and then finding the deepest node with at least k ...
The Boyer–Moore algorithm searches for occurrences of P in T by performing explicit character comparisons at different alignments. Instead of a brute-force search of all alignments (of which there are n − m + 1 {\displaystyle n-m+1} ), Boyer–Moore uses information gained by preprocessing P to skip as many alignments as possible.
String functions are used in computer programming languages to manipulate a string or query information about a string (some do both).. Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.
A match is made, not when all the atoms of the string are matched, but rather when all the pattern atoms in the regex have matched. The idea is to make a small pattern of characters stand for a large number of possible strings, rather than compiling a large list of all the literal possibilities.
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.
In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values.