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  2. Category:Pi algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Pi_algorithms

    This category presents articles pertaining to the calculation of Pi to arbitrary precision. Pages in category "Pi algorithms" The following 17 pages are in this category, out of 17 total.

  3. Borwein's algorithm - Wikipedia

    en.wikipedia.org/wiki/Borwein's_algorithm

    Borwein's algorithm was devised by Jonathan and Peter Borwein to calculate the value of /. This and other algorithms can be found in the book Pi and the AGM – A Study in Analytic Number Theory and Computational Complexity .

  4. Gauss–Legendre algorithm - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_algorithm

    The Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π . However, it has some drawbacks (for example, it is computer memory -intensive) and therefore all record-breaking calculations for many years have used other ...

  5. Proportional–integral–derivative controller - Wikipedia

    en.wikipedia.org/wiki/Proportional–integral...

    The modification to the algorithm does not affect the way the controller responds to process disturbances. Basing proportional action on PV eliminates the instant and possibly very large change in output caused by a sudden change to the setpoint. Depending on the process and tuning this may be beneficial to the response to a setpoint step.

  6. Spigot algorithm - Wikipedia

    en.wikipedia.org/wiki/Spigot_algorithm

    A spigot algorithm is an algorithm for computing the value of a transcendental number (such as π or e) that generates the digits of the number sequentially from left to right providing increasing precision as the algorithm proceeds. Spigot algorithms also aim to minimize the amount of intermediate storage required.

  7. occam (programming language) - Wikipedia

    en.wikipedia.org/wiki/Occam_(programming_language)

    occam 1 [2] (released 1983) was a preliminary version of the language which borrowed from David May's work on EPL and Tony Hoare's CSP. This supported only the VAR data type, which was an integral type corresponding to the native word length of the target architecture, and arrays of only one dimension.

  8. Rosetta Code - Wikipedia

    en.wikipedia.org/wiki/Rosetta_Code

    Rosetta Code is a wiki-based programming chrestomathy website with implementations of common algorithms and solutions to various programming problems in many different programming languages. [ 1 ] [ 2 ] It is named for the Rosetta Stone , which has the same text inscribed on it in three languages, and thus allowed Egyptian hieroglyphs to be ...

  9. Bailey–Borwein–Plouffe formula - Wikipedia

    en.wikipedia.org/wiki/Bailey–Borwein–Plouffe...

    This algorithm computes π without requiring custom data types having thousands or even millions of digits. The method calculates the nth digit without calculating the first n − 1 digits and can use small, efficient data types. Fabrice Bellard found a variant of BBP, Bellard's formula, which is faster.