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Upon release in Japan, Final Fantasy IV sold about 200,000 cartridges on its first day, about 4.5 times less than what Final Fantasy V sold on its first day a year later, no doubt because audiences were hoping for more of the same. [113] The Super Famicom version of Final Fantasy IV went on to sell 1.44 million copies in Japan. [114]
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
In Japan, a collector's bundle called the "Ultimate Pack" was also released, featuring a game guide, an art book called Final Fantasy IV Complete Arts, and a seventeen-track CD called Final Fantasy IV: The After Years Sounds Plus, whose final five tracks were selected by polling the members of the Japanese Square Enix community website. [4] [8]
Final Fantasy IV: The Complete Collection This page was last edited on 9 December 2024, at 22:08 (UTC). Text is available under the Creative Commons ...
According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such "deep characters". [2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.
Cecil Harvey (Japanese: セシル・ハーヴィ, Hepburn: Seshiru Hāvi) is the protagonist in the 1991 video game Final Fantasy IV.He is a Dark Knight, and spends much of the game grappling with the actions he committed while serving the kingdom of Baron.
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
Final Fantasy IV is a turn-based role-playing video game retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme.