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  2. Creative education - Wikipedia

    en.wikipedia.org/wiki/Creative_education

    Creative education is sometimes called design education but that may be confused with education pertaining to the design industry (i.e. architecture, graphic design, interior design, etc.). Design thinking also explains the process of creatively solving problems in all faucets of life. Though this is very similar, creative education focuses on ...

  3. List of symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_symbols

    Hazard symbols; List of mathematical constants (typically letters and compound symbols) Glossary of mathematical symbols; List of physical constants (typically letters and compound symbols) List of common physics notations (typically letters used as variable names in equations) Rod of Asclepius / Caduceus as a symbol of medicine

  4. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Critical learning has occurred when the learner can engage with, reflect upon, critique, and change elements of the design. Design Principle: Learning about design principles and appreciating the design. Semiotic Principle: Identifying, understanding, and appreciating the relationships across symbol systems.

  5. Creative pedagogy - Wikipedia

    en.wikipedia.org/wiki/Creative_Pedagogy

    Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.

  6. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

  7. Semiotics - Wikipedia

    en.wikipedia.org/wiki/Semiotics

    Semiotics is the theory of symbols and falls in three parts; logical syntax, the theory of the mutual relations of symbols, logical semantics, the theory of the relations between the symbol and what the symbol stands for, and; logical pragmatics, the relations between symbols, their meanings and the users of the symbols." [29]

  8. Visual communication - Wikipedia

    en.wikipedia.org/wiki/Visual_communication

    Aldous Huxley is regarded as one of the most prominent explorers of visual communication and sight-related theories. [12] Becoming near-blind in his teen years as the result of an illness influenced his approach, and his work includes important novels on the dehumanizing aspects of scientific progress, most famously Brave New World and The Art of Seeing.

  9. Arts in education - Wikipedia

    en.wikipedia.org/wiki/Arts_in_education

    Arts in education is an expanding field of educational research and practice informed by investigations into learning through arts experiences. In this context, the arts can include Performing arts education (dance, drama, music), literature and poetry, storytelling, Visual arts education in film, craft, design, digital arts, media and photography. [1]