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The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of n {\displaystyle n} items numbered from 1 up to n {\displaystyle n} , each with a weight w i {\displaystyle w_{i}} and a value v i {\displaystyle v_{i}} , along with a maximum weight capacity ...
Both the bounded and unbounded variants admit an FPTAS (essentially the same as the one used in the 0-1 knapsack problem). If the items are subdivided into k classes denoted N i {\displaystyle N_{i}} , and exactly one item must be taken from each class, we get the multiple-choice knapsack problem :
The variant where variables are required to be 0 or 1, called zero-one linear programming, and several other variants are also NP-complete [2] [3]: MP1 Some problems related to Job-shop scheduling; Knapsack problem, quadratic knapsack problem, and several variants [2] [3]: MP9 Some problems related to Multiprocessor scheduling
The quadratic knapsack problem (QKP), first introduced in 19th century, [1] is an extension of knapsack problem that allows for quadratic terms in the objective function: Given a set of items, each with a weight, a value, and an extra profit that can be earned if two items are selected, determine the number of items to include in a collection without exceeding capacity of the knapsack, so as ...
For example, bin packing is strongly NP-complete while the 0-1 Knapsack problem is only weakly NP-complete. Thus the version of bin packing where the object and bin sizes are integers bounded by a polynomial remains NP-complete, while the corresponding version of the Knapsack problem can be solved in pseudo-polynomial time by dynamic programming.
The bin packing problem can also be seen as a special case of the cutting stock problem. When the number of bins is restricted to 1 and each item is characterized by both a volume and a value, the problem of maximizing the value of items that can fit in the bin is known as the knapsack problem.
Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.
0/1 knapsack problem; Set cover problem; Feature selection in machine learning [13] [14] Structured prediction in computer vision [15]: 267–276 Arc routing problem, including Chinese Postman problem; Talent Scheduling, scenes shooting arrangement problem; Branch-and-bound may also be a base of various heuristics. For example, one may wish to ...