enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A subunit of a player's turn. For example, a game may allow an action to occur only so long as the player has sufficient 'action points' to complete the action. [8] [9] action role-playing game (ARPG) A genre of role-playing video game where battle actions are performed in real-time instead of a turn-based mechanic. actions per minute (APM)

  3. Deadline (1982 video game) - Wikipedia

    en.wikipedia.org/wiki/Deadline_(1982_video_game)

    Deadline is an interactive fiction detective video game published by Infocom in 1982. Written by Marc Blank , it was Infocom's third game. It was released for the Amstrad CPC , Apple II , Atari 8-bit computers , Commodore 64 , IBM PC (as a self-booting disk ), Osborne 1 , TRS-80 , and later for the Amiga and Atari ST .

  4. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their abilities and specializations. [9] Character sheet: A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session.

  5. Category:Video game terminology - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Magic (game terminology) Map seed; Massively multiplayer online game; Matchmaking (video games) Microconsole; Micromanagement (gameplay) Microtransaction; Mini-map; Minigame; Mob (video games) Mobile game; Module file; MUD terminology; Murder simulator

  6. Game over - Wikipedia

    en.wikipedia.org/wiki/Game_over

    Most early arcade video games typically had the game end when a timer ran out, with shoot 'em up game Space Invaders (1978) later popularizing a game over triggered by the player getting killed by enemies (either by being shot or enemies reaching the player), [2] with the player given a finite number of lives before the game ends. [3]

  7. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    For example, in Persona 5 and Monster Prom, turns represent high school class periods, [9] [10] and in Visigoths vs. Mall Goths, each team's turn represents a specific hour at the mall. [11] Turn-based games come in two main forms: simultaneous or sequential (also called player-alternated). Diplomacy is an

  8. With non-football early signing period upon us, we're about ...

    www.aol.com/sports/non-football-early-signing...

    In the meantime, collectives are planning to “frontload” deals with athletes as a way to create more dollars for their affiliated schools next year in the settlement-related revenue-share pool.

  9. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]