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  2. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).

  3. Distribution of the product of two random variables - Wikipedia

    en.wikipedia.org/wiki/Distribution_of_the...

    A product distribution is a probability distribution constructed as the distribution of the product of random variables having two other known distributions. Given two statistically independent random variables X and Y, the distribution of the random variable Z that is formed as the product is a product distribution.

  4. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b ...

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    The product of non-negative integers can be defined with set theory using cardinal numbers or the Peano axioms. See below how to extend this to multiplying arbitrary integers, and then arbitrary rational numbers. The product of real numbers is defined in terms of products of rational numbers; see construction of the real numbers. [29]

  6. Product rule - Wikipedia

    en.wikipedia.org/wiki/Product_rule

    t. e. In calculus, the product rule (or Leibniz rule[1] or Leibniz product rule) is a formula used to find the derivatives of products of two or more functions. For two functions, it may be stated in Lagrange's notation as or in Leibniz's notation as. The rule may be extended or generalized to products of three or more functions, to a rule for ...

  7. Desmos - Wikipedia

    en.wikipedia.org/wiki/Desmos

    Desmos was founded by Eli Luberoff, a math and physics double major from Yale University, [3] and was launched as a startup at TechCrunch 's Disrupt New York conference in 2011. [4] As of September 2012, it had received around 1 million US dollars of funding from Kapor Capital, Learn Capital, Kindler Capital, Elm Street Ventures and Google ...

  8. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    Dot product. In mathematics, the dot product or scalar product[note 1] is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or ...

  9. Likelihood function - Wikipedia

    en.wikipedia.org/wiki/Likelihood_function

    The basic way to maximize a differentiable function is to find the stationary points (the points where the derivative is zero); since the derivative of a sum is just the sum of the derivatives, but the derivative of a product requires the product rule, it is easier to compute the stationary points of the log-likelihood of independent events ...