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  2. Inversion (discrete mathematics) - Wikipedia

    en.wikipedia.org/wiki/Inversion_(discrete...

    An inversion may be denoted by the pair of places (2, 4) or the pair of elements (5, 2). The inversions of this permutation using element-based notation are: (3, 1), (3, 2), (5, 1), (5, 2), and (5,4). In computer science and discrete mathematics, an inversion in a sequence is a pair of elements that are out of their natural order.

  3. Outline of combinatorics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_combinatorics

    Double counting (proof technique) Bijective proof; Inclusion–exclusion principle; Möbius inversion formula; Parity, even and odd permutations; Combinatorial Nullstellensatz; Incidence algebra; Greedy algorithm; Divide and conquer algorithm. Akra–Bazzi method; Dynamic programming; Branch and bound; Birthday attack, birthday paradox; Floyd's ...

  4. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.

  5. Quicksort - Wikipedia

    en.wikipedia.org/wiki/Quicksort

    Quicksort is a type of divide-and-conquer algorithm for sorting an array, based on a partitioning routine; the details of this partitioning can vary somewhat, so that quicksort is really a family of closely related algorithms. Applied to a range of at least two elements, partitioning produces a division into two consecutive non empty sub-ranges ...

  6. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also applicable to the three dimensional case. Chan calls this "one of the best illustrations of the power of the divide-and-conquer paradigm". [2] Monotone chain, a.k.a. Andrew's algorithm — O(n log n)

  7. Warnock algorithm - Wikipedia

    en.wikipedia.org/wiki/Warnock_algorithm

    This is a divide and conquer algorithm with run-time of () [dubious – discuss], where n is the number of polygons and p is the number of pixels in the viewport. The inputs are a list of polygons and a viewport. The best case is that if the list of polygons is simple, then draw the polygons in the viewport.

  8. Category:Divide-and-conquer algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Divide-and...

    Pages in category "Divide-and-conquer algorithms" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. ...

  9. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.