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Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment.The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble.
Warcraft (alternatively known as Warcraft: The Beginning) [4] is a 2016 American action fantasy film based on the video game series of the same name.Directed by Duncan Jones, who co-wrote with Charles Leavitt, it stars Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Robert Kazinsky, and Daniel Wu.
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
This page was last edited on 30 December 2023, at 00:10 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
World of Warcraft Cosmic Map, showing Azeroth (bottom right corner) and Outland (top left corner) In a change from the previous Warcraft games produced by Blizzard, World of Warcraft is a massively multiplayer online role-playing game (MMORPG) where thousands of players can interact with each other. Despite this change, the game draws many ...
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard.Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004), as well as the multi-million selling video game franchises Diablo, StarCraft and ...
Azeroth is a fictional planet that is the primary setting of the Warcraft franchise of fantasy video games and other media. While introduced as an overarching setting in 1994 with Warcraft: Orcs & Humans, its physical presence was more heavily developed in the 2004 MMORPG spin-off, World of Warcraft, which introduced players to microcosms of numerous locations on the planet.
This page was last edited on 9 December 2024, at 22:19 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.