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Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on 8 August 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".
Series are listed in order of how many character articles they have, with series that have the same number being sorted in alphabetical order. Class and importance ratings (task force specific) are also displayed. If a series has a lot of characters, or clear-cut differences (ex. characters vs. species), it might be broken into further ...
Five Nights at Freddy's 2 received "mixed or average" reviews according to Metacritic, assigning the Windows version a score of 62 out of 100. [146] Omri Petitte for PC Gamer gave Five Nights at Freddy's 2 a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding ...
Cammy White (Japanese: キャミィ・ホワイト, Hepburn: Kyamī Howaito), also known by the codename Killer Bee (キラービー, Kirā Bī), is a fictional character in the Street Fighter fighting game series created by Capcom.
The prevalence of Five Nights at Freddy's fangames on the publishing platform Game Jolt forced the company to create an entire video game category dedicated to the franchise and its imitations. [22] Polygon later wrote that some of the fanbase had become primarily connected through fangame adaptations rather than the main media franchise, some ...
The pages in this category are redirects from Five Nights at Freddy's fictional characters. To add a redirect to this category, place {{Fictional character redirect|series_name=Five Nights at Freddy's}} on the second new line (skip a line) after #REDIRECT [[Target page name]].
Many of the returning Street Fighter characters feature new Special Moves exclusive to the game, such as Bison's "Electric Arc", Cammy's "Whip Choke", and Guile's "Handcuff" (a Special Move based on a glitch in the original Street Fighter II). Characters such as Zangief and Balrog now have the ability to deflect projectile attacks back to their ...
Early Street Fighter II sketches and notes suggest that Guile was developed specifically to appeal to American fans. [3] In an interview with Game On!, Capcom Research and Design head Noritaka Funamizu stated that of the more popular characters in the series with western audiences, Guile was most likely considered the game's main character. [4]