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  2. The Catacombs of Solaris - Wikipedia

    en.wikipedia.org/wiki/The_Catacombs_of_Solaris

    A screenshot of The Catacombs of Solaris.. The game is an art game in which players navigate an endless maze of corridors using the directional keys. As the player changes their point of view with the cursor, the colors and patterns on the wall outside their point of view will change to reflect those colors. [2]

  3. Pac-Man 256 - Wikipedia

    en.wikipedia.org/wiki/Pac-Man_256

    Pac-Man 256 is an endless runner video game developed by Hipster Whale and 3 Sprockets and published by Bandai Namco Entertainment.The game is part of the Pac-Man series and is inspired by the original Pac-Man game's infamous Level 256 glitch, as well as Hipster Whale's own game Crossy Road, which previously featured a Pac-Man mode.

  4. Tomb of the Mask - Wikipedia

    en.wikipedia.org/wiki/Tomb_of_the_Mask

    Tomb of the Mask is a fast-paced endless runner video game with gameplay in the style of Pac-Man. The player moves the character through a maze by swiping the screen in the four directions . The character cannot change direction until stopped by a wall or obstacle.

  5. MadMaze - Wikipedia

    en.wikipedia.org/wiki/MadMaze

    MadMaze is an online video game designed by Eric Goldberg and developed by Greg Costikyan in 1989. It was the first online game to draw over a million players, [1] and was playable through the Prodigy service. The game disappeared in 1999 with the death of the Prodigy service, but with the permission from the service and the creators, fans of ...

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.