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Unlocks a cheat menu, with cheats bound to keyboard commands. [28] Insaniquarium Deluxe (Windows, Microsoft Windows, Mac OS X, mobile phone, Palm OS, Windows Mobile, PDA) Entering the code in the main menu unlocks the secret "Sandbox Mode". [29]
Mobile phones use geographic area codes. Exchanges may service on mobile devices; local numbers are portable between wired and wireless carriers. While area code 600 has been established as a non-geographic code that can be used by mobile phones, the only significant mobile usage has been for satellite phone service in remote regions.
Bounce is a platformer mobile game series published by Nokia, revolving around the player controlling a red ball and navigating through levels.After the original Bounce, which was a 2D platformer, Nokia made a follow up named Bounce Back, and later teamed up with Rovio Entertainment who developed numerous new titles until 2010, including games set in 3D worlds.
A mobile dial code (MDC) is a grouping of 3 to 10 numbers following either a "#" "##" "*" "**" used to create a short, easy to remember phone number.Historically MDCs were used for repair related purposes by landline and wireless carriers.
USSD on a Sony Ericsson mobile phone (2005). Unstructured Supplementary Service Data (USSD), sometimes referred to as "quick codes" or "feature codes", is a communications protocol used by GSM cellular telephones to communicate with the mobile network operator's computers.
Not all of these services are available in all areas, and some are only available on landline telephones or Mobile phones. Local Area Signalling Services (LASS) and Custom Calling Feature Control Codes: [1] [2] [3]
Two decades of evolution of mobile phones, from a 1992 Motorola DynaTAC 8000X to the 2014 iPhone 6 Plus. A mobile phone, or cell phone, [a] is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones (landline phones).
When the phone is turned on, it listens for a signal. If it receives a signal, it looks at the SID carried by the signal, and compares it with the one that is stored in the phone. Originally, in analog systems, the mobile would turn on the roaming indicator if the SID was not the single value stored in the phone.