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Card manipulation is the branch of magical illusion that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used to perform card tricks in magical performances, especially in close-up, parlor, and street magic. A person who practices card manipulation may be called a card sharp, card ...
Print/export Download as PDF; Printable version; In other projects ... Pages in category "Card tricks" The following 27 pages are in this category, out of 27 total.
Card trick. Upper left: "Pick a card, any card". Upper right: Back-palming a card. Bottom left: A "spring" flourish. Bottom right: Mixing the cards allows for card trick preparation. Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards.
The magician then gives the following instructions: Take the card's face value (with aces counting as 1 and royal cards counting as 11, 12 and 13 respectively) Double it. Add 3. Multiply by 5. If the card the spectator is thinking of is a spade, subtract 1. If the card the spectator is thinking of is a heart, subtract 2.
The pile is put down in the middle of the table, and its top card is turned over. The color of this card is the trump suit; a card of this color played to a trick will beat any other card played except a higher trump. If this top card is a Rage card, it is discarded and another card is turned over, until a color card is shown.
The performer takes a deck of cards, and places on the table two face-up "marker" cards, one black and one red; the black on the left and the red on the right.The performer tells the spectator that he or she is going to deal cards face-down from the deck and the object of the exercise is for the subject to use their intuition to identify whether each card in the deck is black or red.
Smear is a point-trick game, i.e. the winner of game is determined by the total value of the cards won in tricks, rather than the number of tricks won. The card-values are ace = 4, king = 3, queen = 2, jack = 1, ten = 10, all other cards = 0 regardless of suit. The first dealer is decided by cutting. [4]
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. [1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference [2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played ...
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