Search results
Results from the WOW.Com Content Network
The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. Combinations of two dice, illustrated
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
In craps, a natural is a roll of two dice with a score of 7 or 11 on the come out roll. This will lead to a win for the players who wagered money on the Pass or Come bet, but a loss for players betting Don't Pass, or Don't Come.
In the United States, 'table game' is the term used for games of chance such as blackjack, craps, roulette, and baccarat that are played against the casino and operated by one or more live croupiers, as opposed to those played on a mechanical device like a slot machine or against other players instead of the casino, such as standard poker.
The martingale strategy fails even with unbounded stopping time, as long as there is a limit on earnings or on the bets (which is also true in practice). [3] It is only with unbounded wealth, bets and time that it could be argued that the martingale becomes a winning strategy.
Patterned after the success of collectible card games, a number of collectible dice games have been published. [1] Although most of these collectible dice games are long out-of-print, there is still a small following for many of them.
The concept of "controlled shooting" goes beyond simply "setting the dice" prior to shooting.It purports to limit the rotation of the dice during the roll. The theory is that if the dice are properly gripped and tossed at the correct angle they will land just before the back wall of the craps table, then gently touch the wall, greatly increasing the probability of their remaining on the same axis.
To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out. craps