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  2. Category:Fictional characters with electric or magnetic ...

    en.wikipedia.org/wiki/Category:Fictional...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  3. Category : Fictional characters with energy-manipulation ...

    en.wikipedia.org/wiki/Category:Fictional...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  4. List of psychic abilities - Wikipedia

    en.wikipedia.org/wiki/List_of_psychic_abilities

    Energy medicine – The ability to heal with empathic, etheric, astral, mental or spiritual energy. [3] Ergokinesis – The ability to influence the movement of energy, such as electricity, without direct interaction. Electrokinesis - The ability to control all form of electricity. Aerokinesis - The ability to control air and wind.

  5. Force field (technology) - Wikipedia

    en.wikipedia.org/wiki/Force_field_(technology)

    Energy shield from the game Second Life. In speculative fiction, a force field, sometimes known as an energy shield, force shield, energy bubble, or deflector shield, is a barrier produced by something like energy, negative energy, dark energy, electromagnetic fields, gravitational fields, electric fields, quantum fields, telekinetic fields, plasma, particles, radiation, solid light, magic, or ...

  6. Category : Fictional characters who can manipulate light

    en.wikipedia.org/wiki/Category:Fictional...

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  7. Category:Fictional technopaths - Wikipedia

    en.wikipedia.org/wiki/Category:Fictional_technopaths

    Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.

  8. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Examples: Metapsionics, intellpsionic, synapsionic, psionic mimicry, psi-absorption, psi-augmentation, psi-bestowal, psi-negation, psi-sensing; Physics manipulation – Manipulate energy or tap the power of the mind to produce a desired end; Mind over matter projecting pure force via the mind; Other (non-force) "Energy"-based abilities.

  9. The Culture - Wikipedia

    en.wikipedia.org/wiki/The_Culture

    The Culture also uses various forms of energy manipulation as weapons, with "gridfire", a method of creating a dimensional rift to the energy grid, releasing astronomical amounts of energy into a region of non-hyperspace, being described as a sort of ultimate weapon more destructive than collapsed antimatter bombardment.