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Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
AI is opening up a new frontier for video games: endless open worlds, unique content and autonomous characters. ‘Video games are in for quite a trip’: How generative AI could radically reshape ...
Pages in category "Game artificial intelligence" The following 55 pages are in this category, out of 55 total. ... Artificial intelligence in video games; 0–9.
Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 2 ] [ 3 ] [ 4 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 5 ] [ 6 ] based on ...
Symbolic AI is a top-down approach where the computer is given a set of rules—written by humans—and then must learn how to apply those rules to specific examples or circumstances.
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