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  2. Ancillary data - Wikipedia

    en.wikipedia.org/wiki/Ancillary_data

    Ancillary data (commonly abbreviated as ANC data), in the context of television systems, refers to a means which by non-video information (such as audio, other forms of essence, and metadata) may be embedded within the serial digital interface. Ancillary data is standardized by SMPTE as SMPTE 291M: Ancillary Data Packet and Space Formatting.

  3. Game server - Wikipedia

    en.wikipedia.org/wiki/Game_server

    A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.

  4. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  5. Resource Reservation Protocol - Wikipedia

    en.wikipedia.org/wiki/Resource_Reservation_Protocol

    The filterspec defines the set of packets that shall be affected by a flowspec (i.e. the data packets to receive the QoS defined by the flowspec). A filterspec typically selects a subset of all the packets processed by a node. The selection can depend on any attribute of a packet (e.g. the sender IP address and port).

  6. Real-Time Streaming Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Streaming_Protocol

    The request contains the media stream URL and a transport specifier. This specifier typically includes a local port for receiving RTP data (audio or video), and another for RTCP data (meta information). The server reply usually confirms the chosen parameters, and fills in the missing parts, such as the server's chosen ports.

  7. MPEG transport stream - Wikipedia

    en.wikipedia.org/wiki/MPEG_transport_stream

    A network packet is the basic unit of data in a transport stream, and a transport stream is merely a sequence of packets. Each packet starts with a sync byte and a header, that may be followed with optional additional headers; the rest of the packet consists of payload. All header fields are read as big-endian. Packets are 188 bytes in length ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Trivial File Transfer Protocol - Wikipedia

    en.wikipedia.org/wiki/Trivial_File_Transfer_Protocol

    The packet is sent from a randomly allocated ephemeral port, and all future packets to host S should be directed to this port. The source host sends numbered DATA packets to the destination host, all but the last containing a full-sized block of data (512 bytes default). The destination host replies with numbered ACK packets for all DATA packets.