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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum.

  3. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    Comparison of common display resolutions. Ultrawide formats refers to photos, videos, [1] and displays [2] with aspect ratios greater than 2. There were multiple moves in history towards wider formats, including one by Disney, [3] with some of them being more successful than others.

  4. Valorant - Wikipedia

    en.wikipedia.org/wiki/Valorant

    Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.

  5. Extended Adaptive Multi-Rate – Wideband - Wikipedia

    en.wikipedia.org/wiki/Extended_Adaptive_Multi...

    Extended Adaptive Multi-Rate – Wideband (AMR-WB+) is an audio codec that extends AMR-WB. It adds support for stereo signals and higher sampling rates. Another main improvement is the use of transform coding (transform coded excitation – TCX) additionally to ACELP. This greatly improves the generic audio coding.

  6. Full-range speaker - Wikipedia

    en.wikipedia.org/wiki/Full-range_speaker

    Full-range drivers are seen in applications ranging from televisions and computer speakers, to hi-fi speaker systems. The performance of the driver is substantially affected by their enclosure, and enclosures vary from mundane beige plastic boxes, at the low end of the scale, to large horn loaded enclosures with spectacular audio performance.

  7. Adaptive Multi-Rate Wideband - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Multi-Rate_Wideband

    Adaptive Multi-Rate Wideband (AMR-WB) is a patented wideband speech audio coding standard developed based on Adaptive Multi-Rate encoding, using a similar methodology to algebraic code-excited linear prediction (ACELP).

  8. RTAudio - Wikipedia

    en.wikipedia.org/wiki/RTAudio

    Some of the target applications include games, audio conferencing, and wireless applications over IP. RTAudio is the preferred Microsoft Real-Time audio codec, and is the default voice codec for Microsoft’s Unified Communications platforms. The RTAudio encoder is capable of encoding single-channel (mono), 16 bit per sample audio signals.

  9. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    The Samsung Galaxy Fold smartphone/tablet folding hybrid, with its 4.6" Super AMOLED cover display, and the Xperia 10 and 10 Plus are among the first modern devices with ultra-wide displays. Motorola introduced two 21:9 smartphones in 2019, the One Vision in May [44] and the One Action in August, [45] both with a 6.3" FHD+ IPS LCD screen.