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The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
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This was the second game in the series, released in 1986 [2] for the Apple II by Didatech Software, and later ported to DOS in 1991. [3] It was also ported to the ICON, the made-in-Canada educational computer platform. Home of the Underdogs deemed Crosscountry Canada "One of the best edutainment titles ever made". [4]
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB , some of these games have a K-A/E (Everyone) rating.
Generally, most American puzzles are 15×15 squares; if another size, they typically have an odd number of rows and columns: e.g., 21×21 for "Sunday-size" puzzles; Games magazine will accept 17×17 puzzles, Simon & Schuster accepts both 17×17 and 19×19 puzzles, and The New York Times requires diagramless puzzles to be 17×17. [89]
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