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  2. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    Reflection is often used as part of software testing, such as for the runtime creation/instantiation of mock objects. Reflection is also a key strategy for metaprogramming. In some object-oriented programming languages such as C# and Java, reflection can be used to bypass member accessibility rules. For C#-properties this can be achieved by ...

  3. List of reflective programming languages and platforms

    en.wikipedia.org/wiki/List_of_reflective...

    Programming languages and computing platforms that typically support reflective programming (reflection) include dynamically typed languages such as Smalltalk, Perl, PHP, Python, VBScript, and JavaScript. Also the .NET languages are supported and the Maude system of rewriting logic.

  4. Haxe - Wikipedia

    en.wikipedia.org/wiki/Haxe

    Haxe is a general-purpose programming language supporting object-oriented programming, generic programming, and various functional programming constructs. Features such as iterations, exceptions, and reflective programming (code reflection) are also built-in functions of the language and libraries.

  5. Reflection (programming) - Wikipedia

    en.wikipedia.org/?title=Reflection_(programming...

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  6. Reification (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reification_(computer_science)

    In computer science, reification is the process by which an abstract idea about a program is turned into an explicit data model or other object created in a programming language. A computable/addressable object—a resource —is created in a system as a proxy for a non computable/addressable object.

  7. Talk:Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Talk:Reflective_programming

    I would think of a programming paradigm as a set of concepts, a set of things which you can or cannot do in a certain language or a certain style of programming. Reflection rather is a one-trick-pony, enabling the programmer to get the identifier of some entity at runtime (or similar concepts) and make a decision upon the result.

  8. Reflection - Wikipedia

    en.wikipedia.org/wiki/Reflection

    Reflection (computer graphics), simulation of reflective surfaces Reflection mapping, an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture

  9. Mirror (programming) - Wikipedia

    en.wikipedia.org/wiki/Mirror_(programming)

    In computer programming, a mirror is a reflection mechanism that is completely decoupled from the object whose structure is being introspected. This is as opposed to traditional reflection, for example in Java, where one introspects an object using methods from the object itself (e.g. getClass()).