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Snake (Finnish: Matopeli) [1] is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone.In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.
Known for its simple, user-friendly design and popular features like the game "Snake," the Nokia remains a beloved classic among tech enthusiasts. Today, it is celebrated for its iconic status and ...
The game's monetization scheme was designed to avoid some of the bad reputation that in-app purchasing had been getting in recent years, using the lure of new characters to get players to spend money rather than to extend gameplay sessions. Within 90 days of release, the app had earned US$10 million from over 50 million users. [56]
The 1982 Tron arcade video game, based on the film, includes snake gameplay for the single-player Light Cycles segment, and some later snake games borrow the theme. After a version simply called Snake was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games.
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Pages in category "Nokia games" The following 18 pages are in this category, out of 18 total. ... Snake (1998 video game) Snakes (N-Gage game) Space Impact;
It was thinner than previous Nokia models. [citation needed] It was the first mass market phone with an internal antenna, after the feature had been introduced by Nokia on the luxury phone Nokia 8810 in 1998. [6] Three games came preinstalled: Snake, Memory (pairs-memory game) and Rotation. The addition of such games encouraged high sales ...
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