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This game, called Bunkers & Badasses, is the Borderlands universe’s equivalent of Dungeons & Dragons. [9] Overall, the expansion centres on Tina’s struggle to cope with the death of Roland, the leader of the Crimson Raiders and a close friend killed during the main Borderlands 2 campaign. Tina inserts Roland as a character in the game’s ...
Borderlands 2 was released for Microsoft Windows, PlayStation 3 and Xbox 360 in September 2012, and an updated port was released for Windows, PlayStation 4 and Xbox One as part of Borderlands: The Handsome Collection in March 2015. A virtual reality version titled Borderlands 2 VR was released for PlayStation VR in December 2018 and Windows in ...
Borderlands: The Handsome Collection is a compilation of first-person shooter video games developed by Gearbox Software and published by 2K. The Handsome Collection consists of both Borderlands 2 (2012) and Borderlands: The Pre-Sequel (2014) for PlayStation 4 and Xbox One, along with all of their accompanying downloadable content, enhanced local multiplayer, and the ability to transfer save ...
They are: Roland (voiced by Oliver Tull in Borderlands and Markus Lloyd in Borderlands 2) a stoic soldier; Lilith (Colleen Clinkenbeard), a "Siren" with magical powers and the series overall main protagonist; Mordecai (voiced by Julio Cedillo in Borderlands and Jason Liebrecht in subsequent games), a hunter and sniper with a pet bird-of-prey ...
Gordon William Gavin Penrose CM (July 24, 1925 – December 16, 1997), nicknamed the Zany Dr. Zed, was a Canadian scientist, educator, and author of children's science books. [1] His works have been featured in OWL magazine and ChickaDEE magazine, [2] and he played the role of Dr. Zed for the children's television show OWL/TV. [3] [4] [5]
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The Keep on the Borderlands was published in 1980. It consists of a 32-page booklet with an outer folder; the module was written by Gary Gygax, with cover art by Jim Roslof and interior illustrations by Erol Otus. [1] It is designed for use with the Dungeons & Dragons Basic Set. [2]
The studio also provided its writing staff—including Anthony Burch, lead writer of Borderlands 2—as a complement to 2K Australia's own writers. The engine of Borderlands 2 was used as a starting point, allowing the 2K Australia team to quickly prototype and implement features on top of the existing functionality already provided by ...