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  2. Backscatter - Wikipedia

    en.wikipedia.org/wiki/Backscatter

    The term backscatter in photography refers to light from a flash,or strobe or video lights reflecting back from particles in the lens's field of view causing specks of light to appear in the photo. This gives rise to what are sometimes referred to as orb artifacts. Photographic backscatter can result from snowflakes, rain or mist, or airborne dust.

  3. Optical time-domain reflectometer - Wikipedia

    en.wikipedia.org/wiki/Optical_time-domain...

    An OTDR injects a series of optical pulses into the fiber under test and extracts, from the same end of the fiber, light that is scattered (Rayleigh backscatter) or reflected back from points along the fiber. The scattered or reflected light that is gathered back is used to characterize the optical fiber.

  4. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    - A polished reflection is an undisturbed reflection, like a mirror or chrome surface. Blurry - A blurry reflection means that tiny random bumps on the surface of the material causes the reflection to be blurry. Metallic - A reflection is metallic if the highlights and reflections retain the color of the reflective object. Glossy

  5. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Minecraft is a sandbox video game that uses voxels to store terrain data, [17] but does not use voxel rendering techniques. Instead it uses polygon rendering to display each voxel as a cubic "block". [18] Moonglow Bay is a fishing role-playing video game, released in 2021 and developed by Bunnyhug, using voxel art style.

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 2014, a demo of the PlayStation 4 video game The Tomorrow Children, developed by Q-Games and Japan Studio, demonstrated new lighting techniques developed by Q-Games, notably cascaded voxel cone ray tracing, which simulates lighting in real-time and uses more realistic reflections rather than screen space reflections.

  7. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  8. Distributed acoustic sensing - Wikipedia

    en.wikipedia.org/wiki/Distributed_acoustic_sensing

    For a single mode fiber operating at 1550 nm, a typical attenuation is 0.2 dB/km. [1] Since the light must make a double pass along each section of fiber, this means each 1 km causes a total loss of 0.4 dB. The maximum range of the system occurs when the amplitude of the reflected pulse becomes so low it is impossible to obtain a clear signal ...

  9. Backscatter (photography) - Wikipedia

    en.wikipedia.org/wiki/Backscatter_(photography)

    In photography, backscatter (also called near-camera reflection [1]) is an optical phenomenon resulting in typically circular artifacts on an image, due to the camera's flash being reflected from unfocused motes of dust, water droplets, or other particles in the air or water.