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The CPS Changer also featured Super Famicom/Super NES controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter". All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for ...
The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.
Geiger-Müller counter with dual counts/dose rate display measuring a "point source". The dose per count is known for this specific instrument by calibration. The count rates of cps and cpm are generally accepted and convenient practical rate measurements. They are not SI units, but are de facto radiological units of measure in widespread use.
an/cps-6, 6a, 6b, an/fps-10 The AN/CPS-6 was an S-band medium-range search/ height finder radar used by the United States Air Force Air Defense Command . The radar was developed during the later stages of World War II by the MIT Radiation Laboratory with the first units produced by General Electric in mid-1945.
The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III ...
Dust II minimap; red representing bomb points, and green representing team spawn areas (top is Counter-Terrorists, bottom is Terrorists) Dust II is a video game map featured in the first-person shooter series Counter-Strike. The map is set in a dusty environment based on Morocco according to Jess Cliffe, co-designer of the original Counter ...
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