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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  3. Bamboozle! - Wikipedia

    en.wikipedia.org/wiki/Bamboozle!

    Bamboozle! was a quiz game featured on Channel 4 Teletext in the United Kingdom. It was originally part of Teletext's "Fun & Games" category, though the rest of the category had been discontinued for some years before Bamboozle! ended (due to the general discontinuation of all Teletext news and editorial content in December 2009).

  4. Online quiz - Wikipedia

    en.wikipedia.org/wiki/Online_Quiz

    Online quizzes are generally free to play and for entertainment purposes only though some online quiz websites offer prizes. Websites feature online quizzes on many subjects. One popular type of online quiz is a personality quiz or relationship quiz which is similar to what can be found in many women's or teen magazines.

  5. These virtual quizzes will improve your general knowledge ...

    www.aol.com/news/the-best-virtual-pub-quiz...

    These websites are taking the hard work out of quiz planning.

  6. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    On 12 July he posted the Game-Maker 3.0 source to GitHub, under the MIT license, [6] suggesting that although people were free to use the code how they liked, "if there is interest in preserving the old games you guys made then porting Game-Maker to modern OSes is the first step." [10]

  7. Guests: Why a virtual Catholic school is no threat to ...

    www.aol.com/guests-why-virtual-catholic-school...

    Proponents of a new virtual Catholic charter school say the focus is on creating better opportunities and more choices for families and their children. Guests: Why a virtual Catholic school is no ...

  8. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. [4] This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education.

  9. Burnout study: Take the 10-question quiz to find out how bad ...

    www.aol.com/burnout-study-10-quiz-bad-121429975.html

    Many parents have struggled with feelings of burnout during the pandemic. A new survey from The Ohio State University shows how vulnerable working moms are.