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The Metin2 pServer (pServer or p Server from “private server”) section in Metin2 is very big. There are some big Servers online with more than 7500 Players daily. The Names of the Biggest Servers Like WoM2 [ 1 ] or Dark-Fusion [ 2 ] (7500 Players/day) vary some time but the players go through the Toplist [ 3 ] , Elitepvpers [ 4 ] and some ...
Broadcasting via a P2PTV system is usually much cheaper than the alternatives and can be done by private individuals. No quality of service (QoS). Compared to unicasting (the standard server-client architecture used in streaming media) no one can guarantee a reliable stream, since every user is a rebroadcaster. Each viewer is a part of a chain ...
Ant Media Server Real-time streaming engine delivers content with sub-0.5secs latency. Ant Media Server supports WebRTC, CMAF, HLS, RTMP, RTSP, SRT, Zixi and more for your needs. Darwin Streaming Server – Apple Public Source License; dyne:bolic – Linux live CD ready for radio streaming
Metin2 is a massively multiplayer online role-playing game (MMORPG) originally developed by Ymir Entertainment (now owned by Webzen Games) and originally released in Korea in 2004. [1] It has since been published in many European countries and in the United States by Gameforge 4D GmbH . [ 2 ]
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
Comparison of streaming media software; Content delivery network; Streaming television; Internet Protocol television; Comparison of music streaming services; List of streaming media systems; List of online video platforms; Multicast; One-click hosting; P2PTV; Protection of Broadcasts and Broadcasting Organizations Treaty; Push technology ...
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.