Search results
Results from the WOW.Com Content Network
The Metin2 pServer (pServer or p Server from “private server”) section in Metin2 is very big. There are some big Servers online with more than 7500 Players daily. The Names of the Biggest Servers Like WoM2 [ 1 ] or Dark-Fusion [ 2 ] (7500 Players/day) vary some time but the players go through the Toplist [ 3 ] , Elitepvpers [ 4 ] and some ...
Metin2 is a massively multiplayer online role-playing game (MMORPG) originally developed by Ymir Entertainment (now owned by Webzen Games) and originally released in Korea in 2004. [1] It has since been published in many European countries and in the United States by Gameforge 4D GmbH. [2] Other versions exist in Asian languages.
A private server is a reimplementation in online game servers, typically as clones of proprietary commercial software by a third party of the game community. The private server is often not made or sanctioned by the original company. Private servers often host MMORPG genre games such as World of Warcraft, Runescape, and MapleStory. These ...
Webzen merged with NHN Games, which was dissolved with the merger on July 7, 2010. Webzen acquired Ymir Games on January 26, 2011 and became the owner of Metin2.. The company's line-up of games includes other new titles such as Archlord 2, MU: eX 700 - MU Online's first expansion, Continent of the Ninth (C9): PvP Global Championship and the first of a kind MU World Championship 2011.
Gameforge AG is a German video game development studio headquartered in Karlsruhe that specializes in online games. The company is wholly owned by the Rösner Holding GmbH holding company . The company's portfolio contains client-based massively multiplayer online games ( MMOGs ) such as Metin2 , Runes of Magic , and AION , as well as browser ...
is a simple media server software, with the aim of being fully compliant with DLNA/UPnP-AV clients. It is developed by a Netgear employee for the ReadyNAS product line. Rygel: open-source: media server part of the GNOME Live! project Sundtek Streamingserver
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.