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ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available in a wide range of operating systems – including most embedded network administration software.
[citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]
The domain speedtest.net has been used to host a speed test since 2000, and was acquired by Ookla in 2006. [12] As of 2011, Ookla claimed 80% market share and was one of the top 1000 most popular websites. At the time, Ookla derived its revenue primarily from fees paid by companies to license custom speed test and proprietary testing software.
The timestamp values returned for each router along the path are the delay values, typically measured in milliseconds for each packet. The sender expects a reply within a configured number of seconds. If a packet is not acknowledged within the expected interval, an asterisk is displayed.
SiteScope supports more than 100 types of application [6] in physical and virtual environments and can monitor servers, databases, applications, networks, web transactions, streaming technology and integration technology, as well as generic elements including files, scripts and directories. [7]
The advantages of PathPing over ping and traceroute are that each node is pinged as the result of a single command, and that the behavior of nodes is studied over an extended time period, rather than the default ping sample of four messages or default traceroute single route trace. The disadvantage is that it takes a total of 25 seconds per hop ...
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RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.