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(Top) 1 1990s. 2 2000s. 3 2010s. 4 2020s. ... This list covers series mainly published on the Internet, either on a streaming service, or as an web series. 1990s
Tokyo Godfathers (2003) It's time to talk about Satoshi Kon. It would be tempting to compare Kon to live action directors in the West given his striking cinematic language that feels, at times ...
The Anime Encyclopedia: A Guide to Japanese Animation Since 1917 is a 2001 encyclopedia written by Jonathan Clements and Helen McCarthy. It was published in 2001 by Stone Bridge Press in the United States, [1] [2] and a "revised and expanded" edition was released in 2006. In the United Kingdom, it was published by Titan Books. [3]
Anime (Japanese: アニメ, IPA: ⓘ) is hand-drawn and computer-generated animation originating from Japan.However, Outside of Japan and in English, anime refers specifically to the animation produced exclusively in Japan.
One Piece fans will tell you that the series is the greatest story ever told, and they might be right. Bad stories don’t run for over 25 years, become the best-selling manga of all time by a ...
Otaku no Video (おたくのビデオ, Otaku no Bideo, lit."Otakus' Video") is a 1991 Japanese original video animation (OVA) produced by Gainax. [1] The anime spoofs the life and culture of otaku, individuals with obsessive interests in media, particularly anime and manga, as well as the history of Gainax and its creators. [2]
It is the first anime series in the Digimon media franchise, based on the Digital Monster virtual pet released in 1997. Digimon Adventure began production 1.5 months after the film of the same name was being produced, and it began broadcast in Japan a day after the film's theatrical release on March 7, 1999, airing until its conclusion on March ...
[5] The anime series explores this process as the root of emotional and behavioral issues such as detachment and isolation. [6] [10] Escapism, if only as representing a consequence of anxiety, is a significant theme in .hack//Sign. [5] The series explores how technology, such as the Internet and online games, can be used to escape reality. [10]