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This is a list of downloadable TurboGrafx-16 (PC Engine) games to be purchased from the PlayStation Store for Sony's PlayStation 3 (PS3), PlayStation Portable (PSP) and PlayStation Vita (PSV) video game consoles.
PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch, [1] Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS. [2]
Abusive behavior in the AOL Games area is not tolerated and can be easily reported. To report abusive behavior: 1. Hover on the three grey dots next to the abusive player's comment to bring up the Player Context menu. 2. Click the Flag icon. 3. Select the type of abuse from the drop-down menu. 4. Click Submit.
Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics.It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS and Xbox Series X/S.
Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.
The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual simulations for PlayStation 5, PlayStation 4, [1] PlayStation 3, Windows (XP and later), Mac OS X (versions 10.9 and later), [2] Linux, and iOS.
EA's Ignite Engine, the fancy new tech shown off during the Xbox One event, will only power EA Sports games on next-gen consoles. And despite the fact that PC's will always be more powerful than ...
Development of a new engine began in summer 2011. Features of the new development engine included: in-engine management of shader (GPU) programs; an engine virtual machine allowing game scripting to be written initially in C#; changes in organization of the workflow/content meant that backwards compatibility with the MT Framework engine was ...