enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. CAS latency - Wikipedia

    en.wikipedia.org/wiki/CAS_latency

    Because the CAS latency is specified in clock cycles, and not transfers (which occur on both the rising and falling edges of the clock), it is important to ensure it is the clock rate (half of the transfer rate) which is being used to compute CAS latency times. [citation needed] Another complicating factor is the use of burst transfers.

  3. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    With this 1 ns clock, a CAS latency of 7 gives an absolute CAS latency of 7 ns. Faster DDR3-2666 memory (with a 1333 MHz clock, or 0.75 ns exactly; the 1333 is rounded) may have a larger CAS latency of 9, but at a clock frequency of 1333 MHz the amount of time to wait 9 clock cycles is only 6.75 ns.

  4. Synchronous dynamic random-access memory - Wikipedia

    en.wikipedia.org/wiki/Synchronous_dynamic_random...

    At higher clock rates, the useful CAS latency in clock cycles naturally increases. 10–15 ns is 2–3 cycles (CL2–3) of the 200 MHz clock of DDR-400 SDRAM, CL4-6 for DDR2-800, and CL8-12 for DDR3-1600. Slower clock cycles will naturally allow lower numbers of CAS latency cycles.

  5. Dynamic random-access memory - Wikipedia

    en.wikipedia.org/wiki/Dynamic_random-access_memory

    In FPM DRAM, the column address can be supplied while CAS is still deasserted, and the main column access time (t AA) begins as soon as the address is stable. The CAS signal is only needed to enable the output (the data out pins were held at high-Z while CAS was deasserted), so time from CAS assertion to data valid (t CAC) is greatly reduced. [63]

  6. GDDR7 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR7_SDRAM

    Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.

  7. Memory latency - Wikipedia

    en.wikipedia.org/wiki/Memory_latency

    Memory latency is the time (the latency) between initiating a request for a byte or word in memory until it is retrieved by a processor. If the data are not in the processor's cache , it takes longer to obtain them, as the processor will have to communicate with the external memory cells.

  8. NYT ‘Connections’ Hints and Answers Today, Friday, January 17

    www.aol.com/nyt-connections-hints-answers-today...

    We mean it. Read no further until you really want some clues or you've completely given up and want the answers ASAP. Get ready for all of today's NYT 'Connections’ hints and answers for #586 on ...

  9. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    The first graphics cards to use GDDR6X are the Nvidia GeForce RTX 3080 and 3090 graphics cards. PAM4 signalling is not new but it costs more to implement, partly because it requires more space in chips and is more prone to signal-to-noise ratio (SNR) issues, [ 24 ] which mostly limited its use to high speed networking (like 200G Ethernet).