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  2. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. [1] [2]

  3. Digon - Wikipedia

    en.wikipedia.org/wiki/Digon

    A regular digon has both angles equal and both sides equal and is represented by Schläfli symbol {2}. It may be constructed on a sphere as a pair of 180 degree arcs connecting antipodal points, when it forms a lune. The digon is the simplest abstract polytope of rank 2. A truncated digon, t{2} is a square, {4}. An alternated digon, h{2} is a ...

  4. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    Similar calculations are carried out to determine pixel positions along a line with negative slope. Thus, if the absolute value of the slope is less than 1, we set dx=1 if x s t a r t < x e n d {\displaystyle x_{\rm {start}}<x_{\rm {end}}} i.e. the starting extreme point is at the left.

  5. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    It is similar to a 3D paint tool but operates specifically to vertex data rather than texture maps. It is most often used for modifying weight maps for skeletal animation , to tweak the influence of individual bones when deforming surfaces around joints.

  6. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  7. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  8. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  9. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    When two cells in the Voronoi diagram share a boundary, it is a line segment, ray, or line, consisting of all the points in the plane that are equidistant to their two nearest sites. The vertices of the diagram, where three or more of these boundaries meet, are the points that have three or more equally distant nearest sites.