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Psychonauts 2 is a single player platform game played in a third-person view. The player controls Razputin "Raz" Aquato, a ten-year-old child runaway of a circus acrobat family, [1] who possesses powerful psychic abilities that allow him to delve into the minds of others. Raz is a new graduate of the Psychonauts, an agency of psychic spies.
Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.. Set in a retro-futuristic version of the 1980s, Psychonauts follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a ...
Double Fine Productions, Inc. is an American video game developer based in San Francisco, California.It is a first-party developer of Xbox Game Studios.Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise.
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Erik Wolpaw is an American video game writer.He and Chet Faliszek wrote the pioneering video game website Old Man Murray.He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2, Psychonauts, Portal, Portal 2 and Half-Life: Alyx.
This comic spawned a free Flash sports game parody called My Game About Me: Olympic Challenge, which was developed by Klint Honeychurch with art by Stapley. [5] [6] He was working on Broken Age in the role of lead artist and has also been an artist on Psychonauts and Psychonauts 2.
Psychonauts, a 2005 video game Psychonauts 2, a 2021 video game; Psychonauts (band), a British musical duo; Psychonaut, a 1982 book by Peter J. Carroll "Psychonaut", a song by Fields of the Nephilim from the 1991 album Earth Inferno; Psychonauts, an Epic Comics limited series; Psychonaut, a record label founded by Dutch band The Gathering
The concept for Psychonauts in the Rhombus of Ruin came about during the lead-up to the crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with a virtual reality (VR) system, comparing it to the games they had made for the Kinect system
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