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  2. Multiple edges - Wikipedia

    en.wikipedia.org/wiki/Multiple_edges

    Multiple edges joining two vertices. In graph theory, multiple edges (also called parallel edges or a multi-edge), are, in an undirected graph, two or more edges that are incident to the same two vertices, or in a directed graph, two or more edges with both the same tail vertex and the same head vertex.

  3. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly. Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w).

  4. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    An undirected graph with three vertices and three edges. In one restricted but very common sense of the term, [1] [2] a graph is an ordered pair = (,) comprising: , a set of vertices (also called nodes or points);

  5. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    2019-12-17 v 7.71.3626.1 Reallusion: Windows: Animation, film and television previz, videogame asset creation, lighting, visual 3D effects Proprietary: Inventor: 2021-01 v 2021.2.1 Autodesk: Windows: Modeling, computer aided design, rapid prototyping, 3D printing Proprietary: LightWave 3D: 2020-08-07 v 2020.0.2 LightWave Digital macOS, Windows ...

  6. Bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Bipartite_graph

    When modelling relations between two different classes of objects, bipartite graphs very often arise naturally. For instance, a graph of football players and clubs, with an edge between a player and a club if the player has played for that club, is a natural example of an affiliation network, a type of bipartite graph used in social network analysis.

  7. Connectivity (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Connectivity_(graph_theory)

    The edge-connectivity for a graph with at least 2 vertices is less than or equal to the minimum degree of the graph because removing all the edges that are incident to a vertex of minimum degree will disconnect that vertex from the rest of the graph. [1] For a vertex-transitive graph of degree d, we have: 2(d + 1)/3 ≤ κ(G) ≤ λ(G) = d. [11]

  8. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The other edges may be traversed incrementally. The information for each edge therefore resembles a butterfly, hence "winged-edge" meshes. The above figure shows the "box-cylinder" as a winged-edge mesh. The total data for an edge consists of 2 vertices (endpoints), 2 faces (on each side), and 4 edges (winged-edge).

  9. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    The vertex buffer object specification has been standardized by the OpenGL Architecture Review Board Archived 2011-11-24 at the Wayback Machine as of OpenGL Version 1.5 (in 2003). Similar functionality was available before the standardization of VBOs via the Nvidia-created extension "vertex array range" [1] or ATI's "vertex array object" [2 ...