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  2. Multiple edges - Wikipedia

    en.wikipedia.org/wiki/Multiple_edges

    Multiple edges joining two vertices. In graph theory, multiple edges (also called parallel edges or a multi-edge), are, in an undirected graph, two or more edges that are incident to the same two vertices, or in a directed graph, two or more edges with both the same tail vertex and the same head vertex. A simple graph has no multiple edges and ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [241] as well as a port for FreeBSD, [242] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245]

  4. Bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Bipartite_graph

    When modelling relations between two different classes of objects, bipartite graphs very often arise naturally. For instance, a graph of football players and clubs, with an edge between a player and a club if the player has played for that club, is a natural example of an affiliation network, a type of bipartite graph used in social network analysis.

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    However, VV meshes benefit from small storage space and efficient morphing of shape. The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five.

  6. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  7. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  8. Complete bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Complete_bipartite_graph

    A planar graph cannot contain K 3,3 as a minor; an outerplanar graph cannot contain K 3,2 as a minor (These are not sufficient conditions for planarity and outerplanarity, but necessary). Conversely, every nonplanar graph contains either K 3,3 or the complete graph K 5 as a minor; this is Wagner's theorem. [9]

  9. Edge contraction - Wikipedia

    en.wikipedia.org/wiki/Edge_contraction

    Contracting the edge between the indicated vertices, resulting in graph G / {uv}. In graph theory, an edge contraction is an operation that removes an edge from a graph while simultaneously merging the two vertices that it previously joined. Edge contraction is a fundamental operation in the theory of graph minors.