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  2. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    Consequently, the vertex ordering is usually chosen such that front-facing triangles have clockwise winding, N defined as above is the normal directed outward from the object. In this setup, back-face may be regarded as a test of whether the points in the polygon appear in clockwise or counter-clockwise order when projected onto the screen.

  3. Table of keyboard shortcuts - Wikipedia

    en.wikipedia.org/wiki/Table_of_keyboard_shortcuts

    F9 or Fn+F9 or Move mouse pointer to configured hot corner or active screen corner [25] [26] ⊞ Win works per desktop on Gnome 3+ Ctrl+x, then Ctrl+b: Show Windows: Show all windows of current application ⊞ Win+Tab ↹ Ctrl+F3 or F10 or Move mouse pointer to configured hot corner or active screen corner [25] [26] Ctrl+` Ctrl+x, then Ctrl+b ...

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Then, from those faces, use the face list to find the vertices around them. Winged-edge meshes explicitly store nearly all information, and other operations always traverse to the edge first to get additional info. Vertex-vertex meshes are the only representation that explicitly stores the neighboring vertices of a given vertex.

  5. Graph operations - Wikipedia

    en.wikipedia.org/wiki/Graph_operations

    graph join: . Graph with all the edges that connect the vertices of the first graph with the vertices of the second graph. It is a commutative operation (for unlabelled graphs); [2] graph products based on the cartesian product of the vertex sets:

  6. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  7. Planar graph - Wikipedia

    en.wikipedia.org/wiki/Planar_graph

    A minor of a graph results from taking a subgraph and repeatedly contracting an edge into a vertex, with each neighbor of the original end-vertices becoming a neighbor of the new vertex. An animation showing that the Petersen graph contains a minor isomorphic to the K 3,3 graph, and is therefore non-planar

  8. Multiple edges - Wikipedia

    en.wikipedia.org/wiki/Multiple_edges

    Multiple edges joining two vertices. In graph theory, multiple edges (also called parallel edges or a multi-edge), are, in an undirected graph, two or more edges that are incident to the same two vertices, or in a directed graph, two or more edges with both the same tail vertex and the same head vertex.

  9. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    element face 10 property list uchar int vertex_index PLY implementations vary wildly in the property names. vertex_indices is more often used than vertex_index, for example in Blender and VTK. The extended specification lists a "Core List (required)", "Second List (often used)" and "Third List (suggested extensions)" of property names. [2]