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  2. Decision game - Wikipedia

    en.wikipedia.org/wiki/Decision_Game

    Moreover, a given decision game can deal with a problem that belongs to more than one art. Thus, for example, a decision game designed for police officers may deal with both ethics and tactics. Common types of decision games include: business decision games; ethical decision games; firefighting decision games; leadership decision games

  3. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

  4. Decisions, Decisions - Wikipedia

    en.wikipedia.org/wiki/Decisions,_Decisions

    Each game puts the players (recommended to be a classroom) into a scenario based on actual facts and encourages them to come up with solutions. An example is in the title Decisions, Decisions: Prejudice , in which the players take the role of the mayor of a tourist town, in which a newspaper has editorialised against a business trading racial ...

  5. Disagree and commit - Wikipedia

    en.wikipedia.org/wiki/Disagree_and_commit

    Disagree and commit is a management principle that individuals are allowed to disagree while a decision is being made, but that once a decision has been made, everybody must commit to implementing the decision. Disagree and commit is a method of avoiding the consensus trap, in which the lack of consensus leads to inaction.

  6. Double-loop learning - Wikipedia

    en.wikipedia.org/wiki/Double-loop_learning

    Double-loop learning is used when it is necessary to change the mental model on which a decision depends. Unlike single loops, this model includes a shift in understanding, from simple and static to broader and more dynamic, such as taking into account the changes in the surroundings and the need for expression changes in mental models. [3]

  7. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser , in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall .

  8. We Can't Make the Same Mistake Twice - Wikipedia

    en.wikipedia.org/wiki/We_Can't_Make_the_Same...

    We Can't Make the Same Mistake Twice is a 2016 Canadian documentary film by Alanis Obomsawin about the First Nations activist Cindy Blackstock and her court case against the federal government of Canada for underfunding social services to children living on First Nations reserves.

  9. Flipism - Wikipedia

    en.wikipedia.org/wiki/Flipism

    The decision options may be either all appealing or all unpleasant, and therefore the decision-maker is unable to choose. Flipism, i.e., flipping a coin can be used to find a solution. However, the decision-maker should not decide based on the coin but instead observe their own feelings about the outcome; whether it was relieving or agonizing.