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The robot with this program sweeps its radar in a circle, firing off radar pulses, and when it detects another robot, fires a projectile set to explode at the correct distance as estimated by the radar pulse. This particular robot stands still throughout the entire battle, as it never assigns any number to its movement registers.
Storm 2 was eligible to be named as a wildcard but was not chosen. Like many other robots, Storm 2 also competed in Techno Games as Ickle Toaster in the Football and Sumo events. The original Storm was never seen in Robot Wars but competed in various robot combat events across the UK and the Dutch Robot Games.
Chaos 2 is a combat robot from the UK Television Series Robot Wars, designed and built by self-employed mechanic George Francis, [1] from Ipswich, [2] and operated by Team Chaos. [3] Twice winner of the UK Robot Wars Championship and the only robot with that distinction, it was the first robot to use its flipper to throw its opponents out of ...
Robot Wars, a British TV competition, 1998–2004 and 2016–2018 Nickelodeon Robot Wars , a U.S. TV game show spin-off, 2002 "Robot Wars", an episode of Zoey 101
After relocating to Huntingdon, Cambridgeshire, Marchant met fellow Robot Wars enthusiast Dave Gamble. They formed a team and, inspired by Robot Wars series two semi-finalist King Buxton, [2] revised Marchant's design to employ go-kart wheels in a four-wheel drive formation. This redesigned robot was named Tornado, as Gamble is a storm chaser. [3]
Typhoon 2 was a robot in the UK television series Robot Wars, noteworthy for being the final champion of the show before it was cancelled. It was a full-body spinner with cutting claws. It was a full-body spinner with cutting claws.
Pages in category "Robot Wars (TV series) competitors" The following 10 pages are in this category, out of 10 total. This list may not reflect recent changes. ...
This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.