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SCRYE (Scrye Collectible Card Game Checklist and Price Guide) was a gaming magazine published from 1994 to April 2009 by Scrye, Inc. [1] [2] It was the longest-running periodical to have reported on the collectible card game hobby. It was also the leading print resource for secondary-market prices on Magic: The Gathering.
Market sentiment, also known as investor attention, is the general prevailing attitude of investors as to anticipated price development in a market. [1] This attitude is the accumulation of a variety of fundamental and technical factors, including price history, economic reports, seasonal factors, and national and world events.
The application of sophisticated linguistic analysis to news and social media has grown from an area of research to mature product solutions since 2007. News analytics and news sentiment calculations are now routinely used by both buy-side and sell-side in alpha generation, trading execution, risk management, and market surveillance and compliance.
The University of Michigan's benchmark Consumer Sentiment Index rose to a final reading for the month of 79.4, the highest since July 2021, from February's 76.9. Consumer assessments of both ...
2018: PlayFusion Limited/Games Workshop: No Warlord: Saga of the Storm [230] 2001: AEG/Phoenix Interactive: No Warlords: 1997: Iron Crown Enterprises: No WARS Trading Card Game: 2004: Decipher, Inc. No Wars of the Past [231] 2021: Finople Games/Finople Games: Yes WCW Nitro [1] [232] 2000: Wizards of the Coast: No Weekly Shonen Sunday VS Weekly ...
Bidding farewell to the mythical Dragon, the world welcomes the Year of the Snake on January 29 — the first day of the Lunar New Year. For those who celebrate this ancient festival, starting the ...
Technical analysis is an analysis methodology for analysing and forecasting the direction of prices through the study of past market data, primarily price and volume. The efficacy of technical analysis is disputed by the efficient-market hypothesis , which states that stock market prices are essentially unpredictable, [ 5 ] and research on ...
Typical content included news, strategy articles, a price guide for collectible card and miniature games, reference lists, and game-related entertainment and humor. Issues with special cards were mailed in plastic bags, issues without special cards were typically sold at retail stores and game shows without any special covering.