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Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.
www.alembic.io. Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. [3][4][5] It was announced at SIGGRAPH 2011, [1] and has been widely adopted across the industry by visual effects and animation professionals. Its primary focus is the efficient interchange of animated ...
Visual difference between sphere (green) and Catmull-Clark subdivision surface (magenta) from a cube. The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised by Edwin Catmull and Jim Clark in 1978 as a generalization of bi-cubic uniform B-spline ...
Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. [1] USD is used in many industries including visual effects, architecture, design, robotics, CAD, and rendering. [2][3]
Blender (Blender Foundation) is a free, open source, 3D studio for animation, modeling, rendering, and texturing offering a feature set comparable to commercial 3D animation suites. It is developed under the GPL and is available on all major platforms including Windows, OS X, Linux, BSD, and Solaris.
Biography. He was a co-founder and chief scientist of Pixar Animation Studios. He is the inventor of the Reyes rendering algorithm and is one of the authors of the PhotoRealistic RenderMan software which implements Reyes and renders all of Pixar's movies. Following Disney's acquisition of Pixar, Carpenter became a senior research scientist at ...
Proprietary. Presto is the proprietary software developed and used in-house by Pixar Animation Studios in the animation of its features and short films. Presto is not available for sale and is only used by Pixar. As a result, little is known outside Pixar about the detailed workings of this software. Pixar's older proprietary animation software ...